Monday, May 4, 2009

EXP 2 - The map

The Interior - Jacques-Yves Cousteau:







Texture on the wall: pattern like the water surface
Texture on the tiles on ground: water ripple
- Both textures are inspired from reading Cousteau's book "Jacques Cousteau's Amazon Journey" , where the quote is from. I can see the love of nature in him.

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Meeting Place:





Texture on upper roof: complicated interweave
Texture in the middle roof: development before a complicated interweave
Texture in the lowest roof - plain wall texture

The structure of the meeting place is largely based on the 'compression' and 'connection' , the textures are linked to aim to show this.

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The Exterior - Alfred Nobel:







Texture on the ramp around the cubical space: beaming lines
- I feel that beaming lines are best in giving a sense of 'truth'. Usually we feel like seeking truth about things (lines running towards a direction) but never close to it.
- In another sense, the lines can be seen as fractures of truth - like inside a crystal prism, you can see the reflections, but never reach it.

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Views of the ramp:


(Viewing from the top of the ramp in the meeting place)


(passion - transparent red)


(special feature, two ramps connecting to 'the truth')


(logic - cold blue)


(pathway to truth seeking - I have put in two layers for this part of the ramp: top layer is glass, the one under is normal ground, the lights are in between - progressing from blue to yellow)


(another ramp path - can't see the glass flooring?..)


(transparent view = player view - left side: the outer world, right side: the truth, the blind 'blinds' the outer world from seeing truth directly)


(leading back to the ramp - can't see the glass flooring again, but it exists)

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